

english.xml - Maps any additional string variables you use into English.Language/ - Contains localization files for representing strings in various languages.GameData/ - A directory to contain the files that change the game.thumb.png - Preview image of your mod used in the Steam Workshop.Preview.png - Preview image of your mod used in the in-game mod browser.About.xml - Your mod meta-data used when uploaded to the workshop and when displaying your mod in the workshop menu.About\ - Contains descriptive information about the mod.\ - named after the mod, contains all the mod files.

This reveals the following structure (some text copied from the readme): The game provides an example of this file structure with a helpful readme at /Stationeers\rocketstation_Data\StreamingAssets\ExampleMod.zip. Just sharing that in case anyone runs into a similar problem after setting up a dedicated steam account for uploading mods through.To be recognized as valid, a mod must follow a particular file structure. We tried family sharing the game from our existing steam accounts but no joy: it seems to need to own it outright. It turns out that the Steam account you are uploading to the Steam Workshop with must own a full copy of the game for it to be able to upload a mod. We were getting weird and vague errors when trying to upload our mods for the first time to the new steam account. I followed your instructions, added my SVN username/password to the Unreal Editor and I’ve been cooking with gas ever since.Īnother “gotcha” I ran into: my friend and I have setup a steam account that we can share the username/password to so we can update the same mods. Where I had gone wrong is that I had setup SVN in my \ARKDevKit\Projects\ShooterGame\Content\Mods\ folder rather than in my \ARKDevKit\Projects\ShooterGame\ folder. Thank you so much for these detailed instructions.
